How is Second Life a disruptive technology?
According to Dr. Thornburg (Laureate, 2009), disruptive technologies are those that may change the way things are done, but have the same abilities and functions of the old technology while functioning more efficiently and effectively. Second Life was launched in 2003 and it enables the users to interact in virtual worlds and socialize in real-time with user created avatars. Second Life is considered a disruptive technology because it surfaced rather quickly. It applies technology to create virtual worlds that have the can and possible will replace traditional computer games, and possibly change traditional face-to-face and distance learning.
What technology or innovation did it displace? Second Life enhanced the video gaming technology. It allowed the user to become more involved in the process or the game, and the effects of 3D made it more realistic.
How many years do you think Second Life has left before another emerging technology or disruptive technology replaces it?
In 2008, Linden Lab in cooperation with IBM pioneered an open virtual world grid. The avatars that the users created would be able to travel freely between Second Life and OpenSim virtual worlds. According to Livingstone, OpenSim offers institutions greater control over their virtual worlds and greater ability to make backups using virtual assets called XML-based archive formats.
What are the social benefits of Second Life, and what might be the social implications of virtual worlds in your industry?
Second Life gives companies the option to create virtual workplaces to allow employees to meet, hold events, practice corporate communications, collaboration, conduct training sessions in 3D immersive virtual learning environment, simulation of business process, and prototype new products (Wikipedia).
Reference
Laureate Education, Inc. (2009). Emerging and future technology. Baltimore, MD: Author.
Livingstone, D. (2011). Second Life is dead, long live Second Life? Retrieved from
http://www.educause.edu/EDUCAUSE+Review/EDUCAUSEReviewMagazineVolume46/SecondLifeIsDeadLongLiveSecond/226180
Wikipedia. (n.d.). Second Life. Retrieved from http://en.wikipedia.org/wiki/Second_Life%23Education
Blogs that I responded to:
http://baedutech.blogspot.com/2012/10/disruptive-technologies-educ-8848.html?showComment=1351444569727#c7750702053814125006
http://sarahdwaldenu.blogspot.com/2012/10/disruptive-powers-of-second-life.html?showComment=1351445114467#c5392861095342783726
Tuesday, October 23, 2012
Tuesday, October 9, 2012
Rhymes of History Technology
Module #3 Assignment
Someone once said, “The future will be like the past, only with cooler toys.” This quote is useful in understanding the force of rhymes of history. Review Dr. Thornburg’s video, "Rhymes of History." You may also wish to view Kevin Kelly’s speech, "The Next 5,000 Days of the Web," which can be found in your Optional Resources. In this video, Kelly predicts three ways that the web will be transformed over the next 5,000 days—embodiment, restructuring, and codependency.
An example of a technology that represents a rhyme in history is Skype. Skype is a Voice Over Internet Protocol and software application. It was established in 2003 by Niklas Zennstrom and Janus Friis. It is now owned and operated by Microsoft since 2011. It allows users that have signed up for an user ID and password to communicate with peers, family, and friends that also have a user name and password through voice, video, and instant messaging free of charge to members. Users save money by using Skype instead of their cellphones or home telephones, and they get face-to-face interaction with people that they need to speak with.
I currently use Skype on my desktop at home, but I struggle with using it on my MacBook. I have used it primarily to have face-to-face interactions with my colleagues in my Specialist classes and Walden University. We are able to meet to discuss group projects and share ideas or items that we have created for the current assignments.
Someone once said, “The future will be like the past, only with cooler toys.” This quote is useful in understanding the force of rhymes of history. Review Dr. Thornburg’s video, "Rhymes of History." You may also wish to view Kevin Kelly’s speech, "The Next 5,000 Days of the Web," which can be found in your Optional Resources. In this video, Kelly predicts three ways that the web will be transformed over the next 5,000 days—embodiment, restructuring, and codependency.
An example of a technology that represents a rhyme in history is Skype. Skype is a Voice Over Internet Protocol and software application. It was established in 2003 by Niklas Zennstrom and Janus Friis. It is now owned and operated by Microsoft since 2011. It allows users that have signed up for an user ID and password to communicate with peers, family, and friends that also have a user name and password through voice, video, and instant messaging free of charge to members. Users save money by using Skype instead of their cellphones or home telephones, and they get face-to-face interaction with people that they need to speak with.
I currently use Skype on my desktop at home, but I struggle with using it on my MacBook. I have used it primarily to have face-to-face interactions with my colleagues in my Specialist classes and Walden University. We are able to meet to discuss group projects and share ideas or items that we have created for the current assignments.
References:
http://seattletimes.com/html/microsoftpri0/2016502497_microsoft-skype_deal_closes.html
Blogs that I responded to:
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